The exact form of a spirit guide is purely personal preference, and confers no special advantages or disadvantages. The exact form of the spirit guide is chosen by the spirit shaman at 1st level, usually for the qualities it represents, as shown above. The spirit guide grants additional abilities at 5th and 10th level (see Follow the Guide and Guide Magic, below). The spirit shaman's spirit guide confers greater awareness of her surroundings, and grants her the Alertness feat. It exists only inside her own mind and soul. She is the only one who can perceive or interact with her guide. Unlike a familiar, a spirit guide is not a separate entity from a spirit shaman. In some sense a spirit shaman and her guide are one being, both knowing and seeing and experiencing the same things. Spirit Guide: All spirit shamans have a spirit guide, a personification of the spirit world. Spirit Shaman Spells Retrieved Per DayĮach spirit shaman must choose a time at which she must spend 1 hour in quiet meditation to regain her daily allotment of spells and bargain with the spirits for the specific spells she knows on that day. Spirit shamans using metamagic feats do not have an increased casting time as sorcerers do. A spirit shaman cannot choose to alter her spells with metamagic feats on the fly, as other spontaneous casters do. A spirit shaman could use a 4th-level spell slot and a 6th-level spell slot to retrieve flame strike and empowered flame strike if she wanted to have both spells available to her in a day. Any time she uses flame strike during the ensuing day, she must use a 6th-level spell slot to cast it, and it is always empowered. For example, a spirit shaman might choose to retrieve an empowered flame strike by using a 6th-level spell retrieved slot. If a spirit shaman knows any metamagic feats, she applies them to her spells when she retrieves her spells for the day. She might end up using the same 0-level spell five times, or one 0-level spell two times and another 0-level spell three times, or any combination that adds up to five uses of any of her 0-level spells. She can cast 0-level spells five times, 1st-level spells four times, and her 2nd-level spell two times in the course of the day. For example, a 3rd-level spirit shaman can retrieve three 0-level, two 1st-level, and one 2nd-level druid spells. She can cast any spell she has retrieved at any time, assuming she has not yet used up her spells per day for that spell level. When a spirit shaman meditates to regain her daily allotment of spells (see below), she sends forth her spirit guide to bargain with the spirits and retrieve knowledge of the specific druid spells she will be able to use that day. However, each day a spirit shaman may change the spells she knows. Like a sorcerer, a spirit shaman knows only a small number of spells. In addition, she receives bonus spells per day if she has a high Wisdom score (see Table 1-1: Ability Modifiers and Bonus Spells, page 8 of the Player's Handbook). Her base daily spell allotment is given on Table 1-5: The Spirit Shaman. Like other spellcasters, a spirit shaman can cast only a certain number of spells of each spell level per day. The Difficulty Class for a saving throw against a spirit shaman's spell is 10 + the spell level + the spirit shaman's Charisma modifier. To retrieve or cast a spell, a spirit shaman must have a Wisdom score of at least 10 + the spell level (Wisdom 10 for 0-level spells, Wisdom 11 for 1st-level spells, and so on). She can cast any spell she has retrieved, much like a bard or sorcerer can cast any spell she knows without preparing it ahead of time. Spells: A spirit shaman casts divine spells from the druid spell list. These are the weapons commonly used by the tribal societies in which spirit shamans are found. Weapon and Armor Proficiency: A spirit shaman is proficient with the club, dagger, dart, hand axe, javelin, longspear, quarterstaff, shortspear, spear, sling, shortbow, throwing axe, and with light armor and shields.
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