Stickers are found throughout the metro, able to be picked up and collected for use in pictures, decorating Hat Kid's weapon and communications. However, according to the developers, if you manage to make it to the finale without all the metro passes, the game will automatically grant them all to you in order to prevent a situation where the player would be unable to complete the act. They are also important to the Chapter's finale, Rush Hour, where Hat Kid is chased through various parts of the metro, including requirements of various passes to progress. Metro Passes are purchased at Ticket Booths, which are found throughout the metro, selling passes for the station/tunnel they are situated in. ![]() Each Metro Pass unlocks a certain colored gate found throughout the metro, often required in order to progress to the sequential Time Piece. In order to proceed through the Metro, the player must save up Pons in order to purchase four different Metro Passes. Whatever area Hat Kid is in will be displayed in the top right of the screen, and below that will show the major collectables in that area, such as Time Pieces and Tickets that allow them to enter otherwise restricted areas. ![]() As such, all but the Bluefin Tunnel has a manhole, making it the only one of the four to not have two different Time Pieces. The Pink Paw Station has a pink triangle as its major symbol.Įach Station also contains a Manhole, a place where the player can use their Ice Hat to stomp and access a new part of the metro as a result.The Bluefin Tunnel contains many blues and cyans, as well as having a diamond as its defining shape.The Green Clean Station has many greens and uses a square as its shape.The Yellow Overpass Station is designated with yellow overtones and has a circle as its defining shape.There are four major areas, three stations and one tunnel, each represented by both a color and a unique shape: I absolutely love little details in games like this, it doesn't effect anything its just one little chunk of the world that's different because of your actions.Nyakuza Metro is a very large level, akin to the other free-roam level Alpine Skyline, is broken up in several areas which are interconnected by a central hub with distinctions of where the player is by visual cues. If you fought the Conductor in Chapter 2: then he will stand on the ground in front of a suitcase - that has a knife sticking out of it, like he’s trying to hide the knife.īut if you fought DJ Grooves, he will stand on top of the green suitcase with no knife, wonder what he’s hiding in that suitcase then. Then something I literally just noticed today was this: What’s a wee argument between colleagues though, lassy?”ĭj Grooves - “Tell you the truth, I’m taking some time off after that peck-neck DJ tried tae to, well, y’know” Everyone has pointed out the different voice lines that you get depending on who you fought:Ĭonductor - “Oh, and sorry about the whole knife incident. ![]() In the Seal the Deal DLC Act:1 - Bon Voyage!, you can talk to the Conductor before you get on the ship. It has no detrimental effect on the game, both fights are exactly the same but with opposing voice lines. The fact that the chapter is split into 2 and depending on which director you favor, you can do better or worse in each movie. One part of A Hat in Time I’ve always loved is Chapter:2 - Battle of the Birds.
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